Slight

by Maryam Moghadam

Abstract

Connecting with others is no longer a phenomenon that takes place only in the physical world; technological progression has offered the ability to connect with others in the virtual realm. Particularly amongst the younger demographic, connecting online is becoming increasingly dangerous, distorting and displacing the values integral to making and maintaining authentic human relationships.

This study illuminates the necessity of face-to-face interaction between both acquainted and unacquainted parties for cultivating skills essential to the fostering of connections, including empathy, compassion, cooperation, care, and self-reflection. The approach, however, does not follow the trajectory of technological progression. Instead, a proposal is offered that is void of devices and screens, revisiting the situations in which face-to-face interactions may take place and amplifying the opportunities for these interactions to occur.

It is proposed that provision of a space in which interaction, communication and cooperation is encouraged amongst the occupants can help the practice of interpersonal skills through repetition. Further, this development and refinement of skills can be translated into relationships outside of the space. The design outcome hopes to contribute to the vision of a more cooperative, altruistic, compassionate, and attentive society.

Additionally, the design proposal exemplifies the capacity for product design to be used as a tool that can enquire into, inspire, and initiate positive social change, challenging the values of marketability and commerciality that are commonly perceived as priority outcomes within the discipline.

 
This study recognises an opportunity for interaction between strangers within a public space and re-imagines the role and purpose of public workspaces and public furniture. It thus challenges the values of control, seclusion, and productivity by introducing hints of spontaneity, openness, and opportunities to engage with people.
 

Design Intent

Slight (desk units) provides a method for communicating with unacquainted persons by direct, incidental and accidental means, and thus increasing the opportunities for strangers to have face-to-face conversation. While conventional communication methods follow a predictable process, where an intentional sender communicates with an intentional receiver, Slight’s communication process is unreliable, giving rise to opportunities for interactions when intentions to do so may have been absent.

The space Slight resides in coactively supports productive work to be carried out and provides the facilities to do so. Communicating with light functions as a gentle and unobtrusive form of nudging the other, and while recipients have the choice to respond, the nudge can be declined as quietly as it is sent. Slight belongs in an environment housing creative work, promoting engagement with others so that the creative process can flourish. Engagement with others, which can be a source of fear and anxiety, can be a peaceful process in the space of Slight for both the sender and the receiver.

Slight re-imagines the physical workspace, but also alters the mental state of the users prior to entering the space and while they are there. Users are invited to accept and be open to the possibility of interacting with other users. Slight reformulates the perception and role of public workspaces, countering the values of control, seclusion and productivity upheld by fixed workspaces with hints of spontaneity, openness and opportunities to engage with people. The object stimulates activity, in the sense that it is a mobile, reconfigurable product itself and also the activity that transpires between its users.

 
The long-term vision of Slight is the repetition of interactions and conversations between strangers, increasing and enhancing skills associated with confidence and prosocial behaviour, both within and outside of the space.
 

Bio

As a designer, my aim is to offer solutions that engage in alternative and experimental ways of thinking that ultimately produce designs rich with meaning and art. I define my aesthetic as whimsical yet earnest, eclectic yet individual, with an element of surreal intertwined in the real. I am driven to explore unconventional design solutions in user experiences, aesthetics and functionality in an attempt to connect people deeply with their surroundings, their loved ones, themselves and the products themselves. I have cultivated a love for art since a very young age. I am especially fascinated by bringing colours together, which to me is analogous to the bringing of people together — collectively, they highlight each other’s unique character by contrasting with, relating to, or complementing one another, yet alone, their effect is not as prominent. I have a thirst for working internationally to develop my design knowledge and understanding, as well as to experience new faces and new places.

previous project / next project

Copyright UTS Product Design 2020